so i want to make this game with an old 90s game kinda style (sonic adventure games to be specific) and i wanted to make a circular shadow that appears under the character.
so i did just that, and it’s working (so far)
but the problem is that it’s just dragging behind the player for some reason. it’s supposed to stay on the character, but it’s not.
i’ve tried to figure out how to not make it drag but i’ve had no luck so far, and not surprisingly there isn’t anything about this on devforum so here i am.
here’s the script.
local run_service = game:GetService("RunService")
local shadow = script.Shadow
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Wait()
local character = player.Character
local root_part = character:WaitForChild("HumanoidRootPart")
local newShadow = shadow:Clone()
newShadow.Parent = root_part
local ignore_list = {
character.Head,
character.LeftArm,
character.LeftLeg,
character.RightArm,
character.RightLeg,
character.Torso,
root_part,
newShadow
}
run_service.Stepped:Connect(function()
local ray_origin = root_part.Position
local raycast_params = RaycastParams.new()
raycast_params.FilterType = Enum.RaycastFilterType.Exclude
raycast_params.FilterDescendantsInstances = ignore_list
local raycast_result = workspace:Raycast(ray_origin, Vector3.yAxis * -1000, raycast_params)
newShadow.Position = raycast_result.Position
end)
end)