!!old post from 2020, phrasing may be rude!!
I’ve been building my game, normally like any person would, but I’ve noticed something (which had already happened in the past, but i didn’t know why until this happened again). For seemingly literally no reason (except roblox’s engine getting some sort of seizure over any large things), a massive, non anti aliased hole appears in the middle of long shadows at a certain distance. Here, a tall building is casting a shadow on a smaller building that’s a few blocks away. The building’s a bit larger than the 2048 stud limit, and whoops, a shadow hole.
The same shadow also completely dissapears and reappears when rotating the camera (with a hole too) when getting a bit far from it on the ground:
Reproduction steps: Make a tall building, probably with a few copied and pasted 2048 stud towers, then follow the shadow until the hole appears/the shadow dissapears. This also happens on non copied and pasted instances of towers when the clock in lighting is set at a sunset.
Here’s a reproduction file, for people too lazy to copy and paste a tower to make a building over the normal size limit:
shadowholebug.rbxl (19.5 KB)