I looked on the forum for this but didn’t find anything and also tried finding API Reference on Shadow maps on the wiki.
I started a small build to try it out and see that my surface light is not creating shadows when a part is in front of it seen in this pic
I can agree, although in some cases shadows become a bit to much/ too dark. There probably is a way to configure it etc, but I didn’t play with it a whole lot , besides this place build. I put it on pause though. I use voxel
Every game is different, so you would have to choose the lighting settings accordingly. In this example ShadowMaps work better. In other examples, it may be the other way around.