Shadows are not working like I want to

Hey! (Hope I’m writing in the right category :sweat_smile:)

So I have an issue with lighting, specifically shadows. They just don’t appear to be working properly.


Here’s what it looks like:

How it’s supposed to look like:


Here are my Lighting properties (NOTE: GeographicLatitude has to be this way):


Is there a solution?

Try changing ShadowMap to Future.

Still the same.

Do the Parts have CastShadow on?

How does it appear when you click Test > Run?

It does cast a shadow.

It’s also weird how one part of roof is under shadows, while the other isn’t.

Do you have any other light sources in the area that aren’t the sun? If so, is the shadows option in the light source enabled?

Ok, so for some bizarre reason, when I extend the roof, the shadow problem disappears. It’s really weird, and I don’t have a proper explanation for that. I’ll provide that as the solution…


Since Roblox global lighting seems to be more voxel based (4x4x4 studs) light tends to bleed through thinner walls at the corners. If you change the wall thickness to 4 studs it’s not as much of an issue.

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