Shadows close to camera are not rendering

Reproduction Steps

Not entirely sure how to reproduce, however this issue persists on Future and ShadowMap lighting modes. Shadows seem to not render based on my cameras position.

System Specs:
CPU: Ryzen 9 3900X
GPU: RTX 3080
RAM: 32GB DDR4 @ 3200MHz

Happening in: Main Game - Roblox

Expected Behavior

Shadows should render correctly.

Actual Behavior

Shadows do not render within a certain radius of the camera.

Future Lighting:

ShadowMap Lighting:



Issue Area: Engine
Issue Type: Display
Impact: Very High
Frequency: Constantly
Date First Experienced: 2023-02-27 21:02:00 (+00:00)

15 Likes

I was having that issue too the other day. I’m honestly not sure why its happening.

3 Likes

It seems that a lot of people are also having this issue including me

2 Likes

Can confirm. Seems unique to Future lighting.

6 Likes

Thanks for the report. I don’t have access to your place. How often does it happen?

4 Likes

This circle effect usually comes from having fogstart and fogend near each other.

1 Like

Currently can’t repo this issue, not sure when it stopped happening as I’ve been constantly hopping in and out of studio.

When it was happening it was happening whenever I got close to the center of the building shown in the video.

1 Like

I have went back and tested and it seems like the circle has stopped appearing.

1 Like

That’s really weird. I haven’t noticed anything weird with my shading; perhaps they fixed it.

1 Like

This issue should have been fixed. Please let me know if it still happens. Sorry for the inconvenience it caused.

5 Likes

No problem! Thanks for the fix. The roblox team is appreciated.

1 Like

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