I am not sure if that is the correct support but uh i’ve been experienced some quite weird stuff, everytime i delete a model via scripts, my shadows flicker weirdly and i have no idea how to fix that at all, the only time this has happened to me was when i forgot an humanoid in workspace but i do not have any currently so.
Well i was meant to send a file along with the message but everytime i try to send my video it just errors /:
Im having the same issue. Do you render your object on the client? (that’s what probably is causing my issue)
yeah i render my objects on clients but even if it wasn’t on the client this would still happen prob
nope, I tried It on the server and it was fixed. The problem I have is that the objects HAVE to be on the client
same here, no idea how to fix that
could I ask, why do you need to render object on the client? (In my case its for a TD game to not nuke your PC with 500 models)
Same here, tho i found a fix on my side, what was happening on was that i didn’t clamp my alpha value for my bezier curve script from 0 to 1, causing the enemies reaching the end to may end with over a little 1 of alpha making my calculation break and just teleporting them miles away from the center point of my game
Ye I had this problem to but it was a very easy fix
Wait, did they teleport like 1 millisecond away before you destroyed them?
kinda i guess, it’s not really 1 millisecond but ye
How did you fix it? Idk on how to do it rly
like i said i just clamped my alpha value so it doesn’t go over 1
clamp? What do you mean? Is it like a math command or?
math.clamp(x, min, max)
basically yes
I tried clamping the alpha value but it didn’t work. Maybe I did something wrong. How did you do it?
i just like clamped it idk, for me this fixed it, might be another cause on your side
Can you send the the code how you clamped it?
I did this:
math.clamp("calculation for alpha", 0, 1)