Shaky players on moving objects

My game has a monorail that players can stand in as it takes them to the next station. The movement is achieved through AlignPosition and AlignOrientation constraints. It works fine with your own character, but when you look at other players on it, they appear “shaky.”


(The other player is much shakier than they appear in the gif)

Are there any known solutions to this? I’m not even quite sure where to start.

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I don’t really think that there is a way around it(as far as I believe). It’s mostly the network connection and ping to update a players position for all clients.

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You can maybe have the player control the “position” relative to the monorail via client with A FireAllClients type of dealio though that sounds fairly hacky in a way.

you could do a wacky thing and mess with local parts.