Shaky text on billboardgui

As the title said
I need something like this

I know that i have to create a script and Textlabel for each letters
but I don’t know how, if there is a solution I’ll be appreciated.

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Advanced text stuff is a pain to program. I reckon there are fancy-text modules that people have made (maybe by zKevin? ? ?) but if you want to do it yourself, the main idea of it is:

  • Separate all of the letters into individual text elements & Position them using their ‘scale’ position
    • There are properties that can help you do this such as TextBounds, it involves programming their UI positions with a bit of math depending on how complex you want to get
    • Maybe you can get around the positioning of them with a UIListLayout by using a TextLabel inside a frame instead of just the TextLabel?
  • ‘Shake’ the letters by offsetting their ‘offset’ position (or AnchorPoint but that seems harder)

I can upload the module I made but it’s years old (and horrible.) It might be useful to look at →
FancyTextModule.rbxm (5.8 KB)

It doesn’t have a shake but it does have a wave effect, and was made in like a day for this game, if I’m remembering correctly

3 Likes

It’s pretty good but all I want is something like that module but in billboardgui just like in the video

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modify his script or use his script as a guide

mostly did but billboardguis are weird
whenever you’re far from them the letters are further and smaller

use textscaled on billboardgui or have the billboardsize be a fixed amount

Moving the parts about 500 thousand studs away from the origin point will make them shake respectively.

Thanks for all of your help but I figured it out by myself.

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