Shapecast Editor (A ShapecastHitbox/RaycastHitbox plugin)

:warning: READ ME BEFORE CONTINUING ON
You must be using one of the following Raycast-centric hitbox libraries listed below in order to use this plugin.

Currently supported Raycast-based libraries:

** These libraries only support raycasting. Editing or adding block/spherecasting hitboxes will not affect their behavior, as those casting methods are not supported by the original libraries.


Shapecast Editor is a paid companion plugin designed to make editing hitboxes created with popular Raycast-based libraries significantly easier. This is an early and experimental plugin that will receive frequent updates. Please consider purchasing only if you’d like to support my work! By no means you are required to use this plugin for any of my open-source libraries, it is merely to assist in your workflow.

Features

Automatically generate attachments for any sized part, given a resolution. Choose between raycasting, blockcasting, and spherecasting.

Generate an accordion-styled vertical pattern, for those very thin hitboxes.

Easily move singular hitboxes, or even entire groups of hitboxes together within a model.

Rotate singular or entire group of hitboxes together.

Easily convert old/current DmgPoint(s) attachments to Sphere/Blockcasting. You must be using ShapecastHitbox for this.

Get the Plugin here!

6 Likes

Wow. Really cool toolkit for streamlining work on this stuff. The demo videos appear to all use simple base parts (I assume either for simple visualization or just to section where the hitbox is, it doesn’t really matter). Does Shapecast Editor work on more complex organization schemes (e.g., attachments within sub-folders, multiple parts within the same model, etc.) or does it presuppose that attachments are siblings with a shared parent?