Can someone tell me the cost of a shapecast relative to a raycast? How many raycasts would it take to be less beneficial to performance compared to a shapecast? Is there any resources on how roblox makes the shapecasts work?
I’ve seen that in the post, but it doesn’t really answer my question since it doesn’t give any perspectives on the relative cost. For instance if a shapecast of 1 studs thick. I wouldn’t have any estimate of that cost compared to how many raycasts. If both ray and shape casts are the same length and the shape cast is 1 stud thick and lets say it’d equivalent to 10 raycasts then I can use that as a unit of measure for the cost.