I’m new to high-poly modeling and just finished up one of my first ever models. I just started messing with texturing but I noticed that on one small part of the model, textures exhibit extremely jaggedy patterns as seen below:
How do experienced modelers prevent this from happening (besides doing my texture in Blender, I have some parts I would like to use classic materials for but I will also be doing some of the textures within blender as well)? Is there any way to visualize the tris in an imported model, or is there any way to import with quads instead of tris? If none of these things exist as a solution, is there a way I can potentially just move the artifices to a more advantageous spot on the mesh?
Please bear in mind I am aware that Roblox will convert imported meshes into tris, I’m just looking for ways to prevent such sharp edges from occuring.
Hello! What you are experiencing is a bad UV-unwrap; it’s technically unrelated to the geometry itself, but rather how you treat it.
In case you don’t know what UV-unwrapping is, it’s the process we use to flatten 3D surfaces into 2D planes, whatever is on the plane according to how we decide it will go somewhere in the object. A classic example is to imagine a cube where you cut its seams and unfold it as if it were paper:
Since the model you showcased doesn’t have a seamless unwrap (or for the sake of simplicity I’ll assume there isn’t any unwrap) roblox basically just slaps whatever texture you put in a rather default way, it’s the modeller’s duty to do the unwrap, as in the end everything boils down to a texture: Blender textures, Roblox materials, Decals, etc…
UV-unwrapping is a long process which I can’t properly explain here, so if you want to learn more I suggest you find a tutorial, this one seems to be pretty good: https://www.youtube.com/watch?v=jnzhNdWoXMg