The ‘LeftShift’ key doesn’t work when shift lock is enabled.
Does anyone have a idea how to bypass this, that if shift lock key is pressed (Even though shift lock is enabled), it still works.
game:GetService("UserInputService").InputBegan:Connect(function(key,gpe)
if key.KeyCode == Enum.KeyCode.LeftShift and not gpe then
if runcd == true then return end
runcd = true
runtrack:Play()
hum.WalkSpeed = hum.WalkSpeed + 8
end
end)
I tried googling it and I searched deep, as it seems nobody posted about this before.
If you have any questions for me, please comment. I’ll respond asap.
Edit : To explain the variables. runcd = cooldown
runtrack = hum:LoadAnimation(run) and run is the animation with the animationid
game:GetService("UserInputService").InputEnded:Connect(function(key,gpe)
if key.KeyCode == Enum.KeyCode.LeftShift and not gpe then
if runcd == false then return end
runcd = false
runtrack:Stop()
hum.WalkSpeed = hum.WalkSpeed - 8
end
end)```
the input ended script ^
Your variable “gpe” is short for GameProcessedEvent, so when you’re checking if “not gpe” you’re checking if the game has already used the Left Shift, which would be the case if ShiftLock was enabled.
So in this case it will never trigger because the game has already used the Shift keypress for the ShiftLock action.
You could take “and not gpe” out, but you would need to be careful of other edge cases like if they are chatting, although that may not matter much.