Shirt/Pants that are parented into the character are immediately destroyed

I don’t know what update changed things last night, but when parenting a shirt/pants into the character as they spawn, the shirt/pants immediately destroy themselves.

Below is a simple repro script:

local players = game.Players
function giveClothes(id, type, parent)
    	local cloth
	if type == 1 then
		cloth = Instance.new("Shirt",parent)
		cloth.ShirtTemplate = id
	elseif type == 2 then
		cloth = Instance.new("Pants",parent)
		cloth.PantsTemplate = id
	end
	return cloth
end
players.PlayerAdded:connect(function(ply)
	ply.CharacterAdded:connect(function(char)
		local shirt = giveClothes("http://www.roblox.com/asset/?id=132601069",1,char)
		local pants = giveClothes("http://www.roblox.com/asset/?id=132601229",2,char)
	end)
end)

I’ve noticed that adding a wait(1+ seconds) helps with stopping the clothes from being destroyed, but it’s not consistent and doesn’t work all the time.

I think it is because the character may not be finished loading, and because of this will overwrite the shirt you put with the shirt there should have been. Try using

CharacterAppearanceLoaded ( Model character )

rather than CharacterAdded

should look something like this,

ply.CharacterAppearanceLoaded:connect(function(char) local shirt = giveClothes("http://www.roblox.com/asset/?id=132601069",1,char) local pants = giveClothes("http://www.roblox.com/asset/?id=132601229",2,char) end)

I’ve never actually used that function before, because most of the time I spawn in my own character, but you can go ahead and try it.

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That… actually might be a better solution than what I have right now. Gonna try it out.

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This looks like a side effect of my changes last night. I’ll look into this.

Alright, so I changed the repro script to use CharacterAppearanceLoaded, and it seems to work fine. However, when I changed the actual script where I’m using this, the same thing happens, only with a slight delay. The new shirt+pants are added after the character’s appearance loads(expected) but then the new shirt+pants get destroyed after half a second.

Using CharacterAppearanceLoaded fixed the issue. Probably a much better solution than using CharacterAdded. Would this still be considered a “bug”?

I’m not seeing this. Can you send me a simple repro place?

Nevermind, it turned out to be unexpected behavior in my code. Sorry!

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