“Pseudo* characters” I assume you mean ones without Humanoids, which means ones without shirts/pants, which makes me assume you’re using Surface GUIs. If you are, did you get around this bug?
Mostly. Its not as big as that,almost unnoticeable… You did turn the BoarderPixels to 0 right?
Yeah – there aren’t any borders on that. Size is also (1,0,1,0). That black you see there is the gap caused by ROBLOX not placing the surface guis directly on the part – they’re offset from each face like 0.01 or something.
Have you tried Ardoore-(however it’s spelt)-ing it the part?
Pics. Now.
Me give tomorrow, on mobile now.
the lines THE LINES
How the hell, explain the process? No idea how you did this, is there some new feature on Surface GUIs?
It’s on ImageLabels/Buttons – we’ve had it for a while now. Called ImageRectSize and ImageRectOffset.
Exactly, simple to use.
Lines? eh, barely visible to me. (Yours look 10x worst)
Those properties make no sense to me. I think they’re supposed to crop and position a picture, but all they do whenever I adjust them is stretch and malform the picture. Guess it’ll come when I need em’
Are you using SurfaceGui’s for every side of a brick? I thought you were using some crazy magic and somehow using 1 surfacegui to render 3D images around a body.
(I don’t know what UV Mapping is, maybe this is why I’m amazed)
UV mapping is a fancy term – ignore it.
"Lines? eh, barely visible to me. (Yours look 10x worst) "
Well, that part is sized (0.2,0.2,20), so I had to zoom in a bunch. If I was zoomed out as far as you, I wouldn’t be able to see them really either – they’d just look like outlines.
[quote] UV mapping is a fancy term – ignore it.
"Lines? eh, barely visible to me. (Yours look 10x worst) "
Well, that part is sized (0.2,0.2,20), so I had to zoom in a bunch. If I was zoomed out as far as you, I wouldn’t be able to see them really either – they’d just look like outlines. [/quote]
Ah… well I don’t mind them.
This is a big problem:
SurfaceGUIs aren’t shaded (not affected by brightness/darkness). You might want to consider this if you’re doing a horror game.
I love how they’re not shaded, because it makes for awesome glowing scopes on guns
[quote] This is a big problem:
SurfaceGUIs aren’t shaded (not affected by brightness/darkness). You might want to consider this if you’re doing a horror game. [/quote]
squints eyes
…
What the fluff…
-.-
k plan b, use crappy roblox shirt objects and do not have awesome looking characters.
Using this for my new game that involves multiple layers of clothing
:c
Oh well, at least I have made a function for you guys to use.
function CreateSurfaceGui(ParentObject,Surface,ImageId,Rotation,Offset1,Offset2,Size1,Size2)
local SurfaceGui = Instance.new("SurfaceGui",ParentObject)
SurfaceGui.CanvasSize = Vector2.new(800,600)
if Rotation ~= 0 then
SurfaceGui.CanvasSize = Vector2.new(800,800)
end
SurfaceGui.Adornee = ParentObject
SurfaceGui.Face = Surface
SurfaceGui.Name = Surface
SurfaceGui.Enabled = true
local ImageLabel = Instance.new("ImageLabel",SurfaceGui)
ImageLabel.BackgroundTransparency = 1
ImageLabel.BorderSizePixel = 0
ImageLabel.Image = "http://www.roblox.com/asset/?id="..ImageId
ImageLabel.ImageRectOffset = Vector2.new(Offset1,Offset2)
ImageLabel.ImageRectSize = Vector2.new(Size1,Size2)
ImageLabel.Size = UDim2.new(1,0,1,0)
ImageLabel.Rotation = Rotation
ImageLabel.Visible = true
end
Enjoy!