Currently play-testing and I was wondering if I could get some feedback.
There may be some bugs when it comes to dieing, though.
SHOCK & AWE is an open-world, multiplayer building / combat game set in 2456, and is inspired by various games, including Aegis by Widgeon, Eclipsis, Grave/Digger, and the various Battlefield titles.
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Thanks.
(Yes, I am aware rotating is pretty tedious, but I can’t think of a better solution.)
(Consumable animations are broken sometimes.)
2 Likes
had to shut down to add admin commands
please rejoin. sorry.
The game concept is pretty nice, helps to understand that taking over a hill isnt that easy and brings in those heavy war vibes.
The trench building system seems nice, however i’d also add corner trenches because there isnt a way to connect them if you want to make a turn/zigzag pattern.
I’d also add something like a reinforcement at both teams’ spawns to prevent spawnkill.
One more suggestion is something that can help in trench warfare. like a mortar or maybe chemical weapons.
Also is it just me or the rain is too heavy
2 Likes
Thanks for the feedback.
A few of these flaws are generally because this is a test map. I made it in two minutes to have my friends and you guys give feedback on the combat.
Junction trenches are planned. - they now exist
A lot more features are planned, everything here is really bare basic.,
Rain being heavy is “intentional game design” and I thought it would be cool. It reduces visibility and can “help” break a stalemate.
tannnxr
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April 27, 2025, 7:44pm
5
I like this system alot. It brings a new aspect to war games that I think a lot were lacking.
It would be really interesting to see a large server of people playing and seeing how they build their trenches to push the front-line.
Only a few issues I have encountered.
If an object is in it’s preview state and you have it rotated awkwardly it rotates on a plane it probably shouldn’t rotate
i.e here you can see it’s completely on it’s side, which wouldn’t make sense to place sandbags this way
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Thank you.
This rotation thing is mostly caused by your builds sticking to the normal of any surface your mouse is on. The trenches are a bit buggy with invisible parts hitting raycasts, which is probably why it appears like that in your screenshot.
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Currently testing
New stuff like razor wire that gets bloodied and washes off in the rain.
Buildings take time to build (press E on them)
Rotation directions can be changed.
Added random faction uniforms.
Added deploy menu / reinforce system.
Shooting-port sandbags now exist, and are a bit clumsy as well, so they may be removed at some point.
Added a ton of stuff including but not limited to;
Boats
Boat factories
Larger supply tanks
Huge island map
New A.N.R.P. skins
Walls, bridges, etc.
Turrets (only on boats for now)
Loadout choosing
Currency system
Gun buying etc.
Lots of bugfixes as well. Currently testing please join NOW
SHOCK & AWE is an open-world, multiplayer building / combat game set in 2456, and is inspired by various games, including Aegis by Widgeon, Eclipsis, Grave/Digger, and the various Battlefield titles.
Swear allegiance to an interstellar military...