Hi all! Here is a video from our latest test match. There is only the 2 of us, but we are building the map with 5v5 in mind.
My brother and I are making good progress with the game, so we figured it’s time to show it off to gather some feedback, and maybe even some people who would be interested in a public beta when the development reaches that point (hopefully in a month or so, but you know what they say about software projects and time estimates).
The game is set in a fully destructible environment, but instead of encouraging destruction, points are awarded for covering your opponent’s base in your team’s color, which creates an interesting dissonance between the destruction and the painting game mechanics: will you let your opponent score points, or destroy your own cover around your spawn area preemptively?
Currently we are going with the title Paint/Off, as the game has something to do with painting and with stripping things off of buildings (like the walls, and the support structures and the whole building, of course), but we are not native speakers, so we would be glad to hear your opinion on this, too.
As you can see, there is still a lot of work to do, but the core mechanics are mostly implemented. Our plan is to move to a public beta testing phase as soon as possible, and to facilitate this, focus on features that make the game more enjoyable even when there is only a small number of players online, because realistically we can’t expect swarms of test players and full 5v5 lobbies at this point. So adding badges/achievements for certain stunts and trick shots and… and building a social media presence, I guess.
So, we would greatly appreciate if you could give us your honest opinions and suggestions based on this footage, and if you are interested in playtesting hopefully in the not too distant future, we would like to encourage you to follow us on YouTube (or on other platforms, you can find our other contacts in the video’s description).