I have a 3D bus model that has 4000 polygons, so I model collision objects because of the complexity, but if I give them transparency = 1
They stop responding to shooting.
I use Fe Gun Kit
How to solve it ??
You may be able to fix it by putting a BlockMesh in the CanCollide Transparent Part, then making the Part Tranparency = 0.
Change the Scale of the BlockMesh to something tiny like .001, .001, .001, and if the tiny block is visible you can change the Offset of the BlockMesh to hide it inside the bus wall.
I know it works to block camera movement through Parts that are Transparent.