Shooting into a transparent object

I have a 3D bus model that has 4000 polygons, so I model collision objects because of the complexity, but if I give them transparency = 1
They stop responding to shooting.
I use Fe Gun Kit
How to solve it ??

To understand 2 videos

thanks in advance

Codycheck

It likely has to do with the raycasting in the gun’s script, since in the second video, the bullets still fire and hit something, but not the bus.

Check to see if the raycast excludes fully transparent parts, that likely is the problem.

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It will probably be the right way, because into transparency = 0.7 with the texture
also discovers on glass.

I’m going to look for

You may be able to fix it by putting a BlockMesh in the CanCollide Transparent Part, then making the Part Tranparency = 0.
Change the Scale of the BlockMesh to something tiny like .001, .001, .001, and if the tiny block is visible you can change the Offset of the BlockMesh to hide it inside the bus wall.
I know it works to block camera movement through Parts that are Transparent.

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Thank you Scottifly

It was the fastest way, but I will work over Raycast’s change in the future.

Codycheck

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