Shopping Cart physics help

Hello everyone, I’m curious what should I use for shopping cart physics?
I really want to make something good with drift system, but I don’t know how to do it properly.
I tried using VectorForce for cart moving, but it didn’t help me. (I’ve probably used it wrong, that’s why I’m here)

I do not ask for code, but it would be still appreciated!
Thanks. - alex

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Shopping cart??? you can use car’s chassis inside of cart without Driver’s Seat

you can use chassis from roblox’s racing template,
A-Chassis or create your own.

I won’t use car chassis for cart.
I need to repeat shopping cart physics using roblox constraints.

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You mean constraint that move wheel or smth like that

No, constraint that would push cart forward

Ok does that cart controll player or game?

If you want you can use:

BodyVelocity or LinearVelocity – This is used in some of Dash Abilitys

but cart need to be unanchored

The game would push the cart, and then player could drift with it using WASD.

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Alright, got it.
What about drifting? What can I use for it?

You can try BodyAngularVelocity for drifting maybe it will work?

Okay, I’ll read more about it and then try implementing it. Thanks!

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