This tutorial is mainly made for people who are confused about why they have “
buffer access out of bounds
” error
A lot of people who haven’t heard of buffers may confuse them with arrays, and converting this code for them to buffers would look like that:
local array = {5,4,2,1,3,5}
To:
local array = buffer.create(6)
buffer.writef64(array,0,5)
buffer.writef64(array,1,4)
buffer.writef64(array,2,2)
buffer.writef64(array,3,1)
buffer.writef64(array,4,3)
buffer.writef64(array,5,5)
This is the wrong understanding of buffers.
A note for people who didn't use table.createIn buffers we allocate bytes, not slots.
When we work with tables, there is a really useful function called table.create which can allocate the amount of slots we provided it with. Mostly used at times when we don’t create a big table instantly but rather when we generate it’s amounts during runtime. Since manually extending table size is expensive, this can provide some optimization.
That’s being said, this is the main source of the confusion between buffers and tables
Briefly speaking, unlike in tables, data in buffers doesn’t have a constant size. Here is a table:
Function | Bytes required |
---|---|
writestring | Amount of characters |
writeu8 | 1 |
writei8 | 1 |
writeu16 | 2 |
writeu16 | 2 |
writei16 | 2 |
writeu32 | 4 |
writei32 | 4 |
writef32 | 4 |
writef64 | 8 |
local array = buffer.create(48)
buffer.writef64(array,0,5)
buffer.writef64(array,8,4)
buffer.writef64(array,16,2)
buffer.writef64(array,24,1)
buffer.writef64(array,32,3)
buffer.writef64(array,40,5)
Despite allocating whole 48 bytes, this buffer is still smaller than if we would store this data in luau table.
EDIT 1: some corrections