Code is too lengthy.
I am trying to find a way to shorten this code. What the code does, is takes 20 invisible parts in a folder, and makes the key that players are trying to find, be in one of these positions (20 different random positions) so I can increase replayability.
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The issue is, I have many of these scripts in my game, and it is very tedious to type out 20 elseifs when I’m looking for efficiency.
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I’ve tried tables, it breaks.
nothing is wrong with the code it works fine
local chance = math.random(1,20)
local keyFolder = game.Workspace.KeyPositions
local key = script.Parent
wait (5)
print ("The random position landed on " .. chance .. ".")
if chance == 1 then
key.CFrame = keyFolder.KeyPosition1.CFrame
elseif chance == 2 then
key.CFrame = keyFolder.KeyPosition2.CFrame
elseif chance == 3 then
key.CFrame = keyFolder.KeyPosition3.CFrame
elseif chance == 4 then
key.CFrame = keyFolder.KeyPosition4.CFrame
elseif chance == 5 then
key.CFrame = keyFolder.KeyPosition5.CFrame
elseif chance == 6 then
key.CFrame = keyFolder.KeyPosition6.CFrame
elseif chance == 7 then
key.CFrame = keyFolder.KeyPosition7.CFrame
elseif chance == 8 then
key.CFrame = keyFolder.KeyPosition8.CFrame
elseif chance == 9 then
key.CFrame = keyFolder.KeyPosition9.CFrame
elseif chance == 10 then
key.CFrame = keyFolder.KeyPosition10.CFrame
elseif chance == 11 then
key.CFrame = keyFolder.KeyPosition11.CFrame
elseif chance == 12 then
key.CFrame = keyFolder.KeyPosition12.CFrame
elseif chance == 13 then
key.CFrame = keyFolder.KeyPosition13.CFrame
elseif chance == 14 then
key.CFrame = keyFolder.KeyPosition14.CFrame
elseif chance == 15 then
key.CFrame = keyFolder.KeyPosition15.CFrame
elseif chance == 16 then
key.CFrame = keyFolder.KeyPosition16.CFrame
elseif chance == 17 then
key.CFrame = keyFolder.KeyPosition17.CFrame
elseif chance == 18 then
key.CFrame = keyFolder.KeyPosition18.CFrame
elseif chance == 19 then
key.CFrame = keyFolder.KeyPosition19.CFrame
elseif chance == 20 then
key.CFrame = keyFolder.KeyPosition20.CFrame
elseif chance ~= 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 or 17 or 18 or 19 or 20 then
key.CFrame = script.Parent.CFrame
end