A lot of programs and games uses F1 - F12 keys for user interactions so I thought it would be a good idea to use them for my game as well but I’m not sure if that’s the best idea because Roblox is full of surprises there might be some negative consequences I’m not aware of so I thought I should ask the community.
Should be used in Roblox games… with strings attached. Make sure a keybind is used if you plan on doing this. Maybe if you hold ctrl while pushing, you can ensure that no accidental mishaps are executed.
I think it would be interesting to see this. I think the F1-F12 keys shouldn’t be used for in-game actions (movement, spellcasting, ect.), but rather for things like adjusting brightness, motion blur, and so on - like hotkeys for giving quick access for toggling options. And as others have said, make sure the F keys that you use aren’t going to accidentally toggle something else as well. Overall, pretty interesting idea - I think it’d be worth trying.
Unless you have a settings menu for keybinds, I’d entirely discourage using those keys. Even though F1-F8 do not have a function alone, pressing them together with shift will open certain debug GUIs. To add to that, it isn’t rare for Roblox to add and remove debug features, so you should expect game breaking bugs.
If you want to add that I’d just recommend using normal number keys. And if you want to add special menus and stuff add some other key such as “m” for example. Most F keys have some purpose already and they’d get overrided
That is what I was talking about. Pressing F1-F8 will not result anything without holding shift at the same time. Though Roblox can decide to change this at any point. This is only valid in-game. You don’t need to hold shift in Studio, making it harder to debug.