Should I be concerned about the explorers' changing values?

I recently created a level system in my game and I would like to know if explorers can change values ​​stored in folders in game.Player.LocalPlayer or add some script or something in the map to change these values.

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The exploiters can only change the values locally. Meaning it won’t affect the server.

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Exploiters can basically do anything if they get their hands on a server-sided exploit so nothing is going to be safe unless you protect it purposely.

If possible you should be making these values in a server-sided script instead. Like @OwlCodes said, they can only be changed locally.

Additionally, they can only be changed locally if they’re not under the players character. An exploiter can delete values stored under their character model.

Moving on, I suggest having your values be put into a server-sided script. If you have a script that determines the map, just have the value object turned into a variable. Any value that is under common services (excluding ServerStorage and ServerScriptService) can be read by exploiters! So if you’re worried about that, I suggest moving it into a server-sided script where it’s safe.