On the developer hub it says:
Mouse has been superseded by
ContextActionService, which cover a broader scope, are more feature rich, and support cross-platform patterns better. It remains supported because of its widespread use, but you should strongly consider using these alternatives.
I’ve been prioritizing UserInputService onto a majority of my games but honestly it’s such an inconvenience considering how much backend work you have to do: especially if the project is going to be cross-platformed.
My question is: should I be fine using the Mouse engine class? I’m just wondering if I’m looking a little too far into this.