Should I be worried about spinhack

Currently developping a game with player collision, and I am kinda worried about spinhacks

like ik it can fling people, but how much of a problem would that be?
the game would be in first person, so it would most definitly cause some problems to the person using spinhacks, but they could still use it i think.

and if it would cause a problem, what possible ways could I reduce the problem

(idk if it goes in game design better or in scripting)

maybe having player collisions not depend on their orientation but a pill or a block part that is synced to the player’s root position and only the position; no orientation or anything of the sort and having the players only collide with that

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Don’t worry, if your game is in first person, the spin hackers will literally put themselves in total pain if they to exploit, just imagine their POV, they wouldn’t be able to see anything and definitely not be able to walk into other players properly.

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it doesn’t affect their camera, and even so they can disable first person.

well that would be annoying

would using a pillar/orb work? since techinically those coulds till have egdes

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