Should I do effects on the server? Or client?

So I see a lot of people talking about how they have attacks, and the Effects sometimes are on the server, sometimes on the client!

I was wondering:

  • What are the pros and cons of having it on the server/client?


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Don’t know much but all I know is the pros of a server is I guess its easier to script but the cons are that it could make the attacks laggy in some. For client the pros would be that its not as janky or laggy as server but the cons would be that its harder to implement then server I guess.

In my opinion, making them in the client is best, as performance is a big thing when it comes to making your game user-friendly. I’d use FireAllClients for an attack’s effect, so everyone can see it, but it’s on the client side and it will cause less server lag therefore being more efficient.

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