So basically I’m using Teleport Data to send a player’s deck [of cards] using a dictionary. The first value of the dictionary is the name of the player who owns that deck. I check this on the client since I’m picking the teleport data up on the client. Should I verify the owner of the deck on the server instead to avoid exploits?
I’m pretty new to this anti-exploit stuff so I’d really appreciate some help. Thank you!
This is a good idea. Instead of using teleport data, I can fetch the player’s equipped deck from a data store. I needed to make a equipped deck data store anyway. Thank you!