Should i even finish this game?

I have been making this simulator style game for about 1 month, but I don’t know if I should even finish it. will people even play it? or should i do something else?

I mean, the game did make 150 Robux without any advertisements. does that mean the overall idea is good?

Also, DO NOT CALL IT “SIMULATOR SLOP” THAT DOES NOT PROVIDE ANY FEEDBACK AT ALL!

Here is the game (remember, its unfinished!) Coin Quest 2

3 Likes

Hello,

So I thoroughly played your game, and despite it being unfinished, it was a pretty solid and seemingly unique game.

To address your questions;

Is the game idea good? Yes, although I think renaming it from coin quest to something else would be a good idea. I was heavily expecting an RPG of some sort. Looting simulator or something along the lines of that.

Is this simulator slop? Also yes, if you want older audiences and players that originate from PC, I recommend tuning down the common simulator antics. What I’m referring to are tactics such as hiding playtime rewards until claimed.

Will it make money? Yes, but it won’t make a profit from how much you put ads into it. It’s just another simulator, little to no players will have an incentive to return to your game, even with crazy daily rewards. If you could get players in naturally, it’ll be a win on your part.

Things I like:
Custom animations for NPCs
F2P ultra coin trading
map structure

Things I dislike:
Lack of roblox API usage via proxy (follow ___ for rewards, live like counter + functionality, etc)
playtime reward system (as mentioned above)
lack of mobility (simply add a shift to run, and turn up normal walkspeed)

I wish you the best in your development.

5 Likes

I mean, it’s buggy and very copy paste feeling of other sims right now. If the gameplay right now is the idea going forwards then I don’t think it’s going anywhere, I think the gameplay needs something added to it because it’s basically just pick up coins and avoid ever facing the enemies, then hoping the coins dont spawn underground

Avoid facing the enemies? that is like one of the main points of progression?
And the coins do not spawn underground.

i have a feeling you joined, played in the first area for 35 seconds, then left. thanks for the feedback anyways though.

it is going to be more of an Rpg, with bosses and Looting chests for better swords and stuff. But since the game is in early development, its not added yet sadly ):

What do you mean by this? the playtime rewards are not hidden.

i heard playtime rewards are a good way to increase playtime, so i put them in. But should they be removed? would that not just decrease the playtime a little bit?

in the shops you can upgrade your walkspeed for a minimal amount of coins, i will add shift to sprint though.

thank you for feedback!

The first actually seemed quite fine, it’s the later ones where they spawn under the added “terrain” because they have a static height which is lower than then default height. So rocks etc will make the coins spawn inside them.
But yeah np

1 Like