Should I get a professional to make UI for my game or are my designs ok enough?

This is the temporary UI I made for my game

Should I hire a UI designer to sort of redo it or is it ok as it is?


I really like the UI as it is.

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Don’t hire a UI designer, to be honest… it’s just a waste of your money.
Why hire someone when you can do it yourself?
I feel like tweaking some of the more bright colors in the hats & faces menu would be a good idea as they blend a bit oddly, but other than that I think this is pretty good.

Look more into the UI workflow of Roblox to allow for a better user experience in your game’s development.

Edit: Try to work on the arrows overlapping as seen in the first screenshot (not video).

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The hats menu looks OK, but the rest of the UI feels cramped and forced. I feel like you don’t need to hire a UI designer, but you just need more player feedback.

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With a bit more practice and experience, I think you, yourself, could produce very good UI designs. Your current designs show great potential, however could use a few slight tweaks in order to provide a perfect look.

A few things I would recommend:

  • Like @MasterBroNetworkPC said, work on overlapping UI. In UI, positioning is everything. If a player can’t see or do something UI related because there is overlapping and poor positioning, that’s a problem. In your case, it isn’t too severe. However, you should always focus on that.
  • Like he also said, the coloring is a bit off (in regards to the shop menu). It seems to bright and is somewhat hard to look at, especially for a player with tired or strained eyes. Lower the contrast in the UI as well.
  • Make sure the UI maintains a sort of theme. Yours seems to be very inconsistent in certain places. For example, on the playing UI, you have some buttons that have different styles, such as the Quests button. Another thing is the text sizes of each button. Try to size or script it so that they correspond with one another. Finally, the shop menu is just a completely new style, and within that, there is inconsistency as well. The “X” or close button is a circle while all others are rounded rectangles.
  • I can not stress enough how important careful UI placement is. Like @System502 said, your UI is a bit “cramped and forced” at times. You can easily fix this by reorganizing it to fit the players device and/or compactness.

Your UI designs are great and show talent, but please do consider the tips that I gave above. Read them thoroughly, and try to reflect based on that. You did the right thing by coming for feedback, as you could have wasted 10K or more robux just to find a decent UI designer that could instead just be you.

Best of luck in the future of your development. I really hope my feedback helps you out.

  • MattPrograms

As a UI designer -available for hiring hehe- the UI is pretty ok, but could use some more work. Assuming you don’t have the complete high end programs (i.e. Adobe Suite or any other paid service) try to look at other ui designs you like and try to replicate them with the things you have. Overall, it’s fairly good :+1: but the hat shop does not match the other ui at all and is a complete different style, so try and make it match a little more

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I agree, he looks like he can make ui’s himself, take a month or a year of practice i’m sure you can be as good as the other designers out there. Or even Better be a UI designer.


Very good! I really like the last GUI.

I’m not really here to comment too much about UI aesthetics - if you want your UI to look nicer there is always someone you can hire to do that. However from the perspective of “can my game be successful without hiring a UI designer”, the answer is almost always yes.

At the end of the day, unless your game relies heavily on atmosphere or is almost fully UI based, the big things to consider with UI are usability and onboarding / first time player experience. UI after all stands for “User interface”, it’s how the player connects with the more abstract parts of the game. In my opinion good UI is almost like a good font - you don’t really notice it.

I’m not saying skillfully crafted UI assets are worthless - it’s just not really a game changer in many cases. There are definite ways to improve feel of UI, the look of it, add sound fx, etc. But if your UI is usable and easy to learn 99% players won’t really have a problem with it.

Like, when was the last time you quit a game because the UI didn’t have a nice tweening effect for each panel, or because the color scheme wasn’t the most pleasing combo. The only times I can think of this biting you is if either your game is very UI heavy (like, most of the gameplay happens solely in UI), or you have a competitor who’s just a bit more polished.

In your case, the UI looks usable, I’m not super confused by anything I see. You may want to double check to verify it scales right in mobile. In terms of onboarding though, there is a bit more on the screen than I’d personally prefer. I feel it runs the risk of overwhelming the player a bit, and a confused player is more likely to quit the game.

Maybe consider having drop-down menus for the side buttons and top panel, unless you feel they need to interact with those buttons at all times. Ideally from an onboarding experience, players only see UI when they need it - now that can be hard to predict so some permanent fixtures are fine, but in general drop down menus are a good workaround.