For my game Bug Catching Simulator, when a bug attacks it currently doesnt feel like much is happening. I’ve considered adding camera shake or maybe some sort of animation to let the know the player was attacked, but I also thought about adding a heart system into the game.
What this means is at the top of the screen there will be hearts for the screen. Once a bug attacks you, one heart (Or more depending on players defense and bug type) would be taken off until the player losses their hearts and dies.
Here are the pros of the heart system:
Simple to understand
Bug Attacks have more of an impact
Cons:
Hard to make
GUIs might be messy if I have the hearts have a fixed size
Let me know what you guys think I should do and if you have any suggestions about how I can make the bug attacks have a bigger impact on the game. I’m open to ANY suggestions!
Consider using the heart system if your game doesn’t need to update players specifically where they are in their health but more of a indication of general heath state. If you need your players to know their players can’t health at any time, then I suggest not using heart system.