Should I go with the default health system or a custom heart system?

For my game Bug Catching Simulator, when a bug attacks it currently doesnt feel like much is happening. I’ve considered adding camera shake or maybe some sort of animation to let the know the player was attacked, but I also thought about adding a heart system into the game.

What this means is at the top of the screen there will be hearts for the screen. Once a bug attacks you, one heart (Or more depending on players defense and bug type) would be taken off until the player losses their hearts and dies.

Here are the pros of the heart system:

  • Simple to understand
  • Bug Attacks have more of an impact

Cons:

  • Hard to make
  • GUIs might be messy if I have the hearts have a fixed size

Here is a markup design I was thinking of:

Let me know what you guys think I should do and if you have any suggestions about how I can make the bug attacks have a bigger impact on the game. I’m open to ANY suggestions!

THank u

4 Likes

I personally think the hearts fit your game more than the default health system. I think it looks good.

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Health showed in hearts is a great idea!

You could also add some kind of sound when the bug attacks you.
Would be nice, in my opinion.

Well , even if it wouldn’t be, just try. Maybe you’ll get an idea from it.

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Perfectly designed and placed in the perfect place! :heart:

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Definitely the hearts. They fit in a lot more than a bar.

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hearts is the best thing i am think

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Consider using the heart system if your game doesn’t need to update players specifically where they are in their health but more of a indication of general heath state. If you need your players to know their players can’t health at any time, then I suggest not using heart system.

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