Should I hold an animation pose or create a weld for a two-arm gun?

For holding guns, I’m wondering if I should create a weld that binds the player’s arms to the gun or if I should create a pose from an animation and pause it while the player is holding the gun? Which solution would be the most effective? I’m thinking that creating and destroying welds from unequipping/equipping the gun might be problematic.

I would just use a looped animation, that way it will play until you manually stop it, ensure you set the priority to action and have the looped property enabled.

That makes sense, what is your opinion on destroying/creating welds?

Can you guarantee that a gun welded to both arms won’t just cause both arms to fight with their shoulder joints making them bounce around in some kind of Roblox limbo?

I welded them together, and there seems to be no issue.