Should I humiliate hackers...publicly?

While the initial answer is yes, I wouldn’t worry about them removing the script. Unless they have some super advanced framerate lagger detection exploit, I doubt it even exists, they aren’t going to wait 3 minutes (because the framerate would be so slow) to open up Dex Explorer and find and remove the script.

Odds are script kiddies (newbie exploiters) don’t even know how to open up scripts and let alone be able to detect a framerate lagger.

That is why they copy scripts that do it for them.

I don’t think a script that detects lag in other scripts is possible. Even if you’re an exploiter.

And if they somehow managed to create and distribute a script that scans other local scripts for framerate laggers, you could just hide the lagger inside of a very big script. Deleting it would make the game unplayable.

That isn’t the point

They can just abort the loop, they don’t need to delete entire scripts to stop them.

If you were to change the while true do to RunService.Heartbeat could the loop still be broken?

It wouldn’t be a loop anymore, and it would be done in its own thread, so I don’t think your frame rate cap would work anymore. Plus, exploiters can disconnect connections anyway, so yes it would still be possible.

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Checking if one’s coins have gone haywire, as you described in your original posted comment, should be able to issue an instantaneous ban, the game shouldn’t have any problem with it. It’s either the player’s coins match up with their coins gained legitimately, or they don’t.

A hacker won’t use an exploit that will get them banned before it works, there would be no point. Why get extra coins if I get banned before I can even spend them?

The types of hacks exploiters WILL use involve powers that are much harder to detect, such as flying or teleporting… Yes, some games have anti-exploits that try to detect flying, but they’re far from foolproof, and if you try to make the anti-exploit too powerful, it could easily ban people who glitch from one position to another really fast (anti-exploit script mistakingly detecting it as teleporting) because of roblox’s engine’s mistake or, possibly even worse, your own game’s mistake.

There’s no reason that a 100% reliable anti-exploit system shouldn’t ban hackers. That’s what it’s for.

And even if you decide that trying to humiliate hackers by giving them a “Pure Scum” nametag, imagine someone innocent gets jailed and labeled “Pure Scum” by your anti-exploit script, if I was that person, I’d be pretty confused, wouldn’t you? If you at least made the nametag “Hacker”, I’d realize “oh, the game banned me on accident, i understand the problem” instead of “Why does the game hate me… all of the sudden?”

Anti-exploits shouldn’t be taken lightly, it could very well deter many players if used incorrectly.

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Makes sense. I mean, I still really want to humiliate them. But I guess banning works too. But I just feel banning is too little.

long story short, I doubt they will care. One important thing about hackers is they do what they do for attention anyway. They are trolls, and trolls do not get hurt either way as they are trying to seek a reaction from anyone no matter what comes at them. The best way to battle them simply is to ban them from your game.

Honestly don’t give them the attention they crave. Being put on display as a hacker would be like a trophy to them and something to show off rather than something they would be humiliated by. It would only give them a reason to hack, which is to show off to everyone in the server that they can hack. A better solution would be to punish them in a way where hacking gives them absolutely no benefit. Some solutions may be making the game unplayable, making their progress not save (or starting their save from a beginner’s data), not publishing their scores to leaderboards, putting them in servers against only hackers if it is a pvp game, or simply just removing and banning them from the game.

This idea has been practiced by many games before, such as Jailbreak. Although it has barely an effect, it is absolutely entertaining to watch. In my own opinion, a person who spends so much time to exploit a game, primarily because they want to annoy others, or to exploit it for their personal use, deserves to be humiliated. If you did give them a tag, be sure to put it onto a negative side.

What i think you should do is teleport them to an identical place but with only other hackers.

You could also use my friend universal ban list, what it does is if you ban someone using it on one game, they are also banned in all other games using it too, kinda harsh but it gets rid of a lot of pre existing hackers.

This only encorages them, people dont care when they use exploits, roblox account creation is just too easy, and even so the number of players that actually get banned by roblox is extremely low. This just means your have a bunch if them in your game still.

Heres a few options:

  • hacker only servers, see how they like it
  • forced to play on their own
  • forced to move server every 10 seconds - no time to inject and will irritate them
  • extreme loading times - create a local script that has a loop with extremely low wait time, this can crash them too
  • instant ban
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Most likely this might lead for them to hack/exploit even more unfortunately.

Like, a place where the exploiter is humiliated and people laugh at him/her? SURE, exploiters are annoying and nobody likes them, they make the game bad and they annoy players.

Couldn’t someone make a game with that anti-exploit and rig it like a trap? Let’s say I had that universal ban list, but changed the script so anyone who joins the game is instantly banned just so I could screw with people and ban them from a ton of other games who would then mistake them for hackers.

To me, that seems like a terrible idea, but I wouldn’t know whether it works or not.

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I would have it where you can ban someone from just your game and if a bunch of games from multiple creators also ban them then it’s added to the universal list, or they could request them to be added with evidence of hacking or whatever.

I know some games which publicly show that the person cheated/exploited items.

Examples are like how lumber tycoon 2 will make cheated items and boxes say ‘I CHEATED FOR THIS BOX’ in red letters. Happened to have actually seen one yesterday.

Another one like some have said is jailbreak’s cage system.

And another one is how tradelands will make your overhead rank say ‘combat logger’ if you leave the game while attacking someone so you don’t loose coins and give the person a kill.

Also there is a game where it will teleport you to a place saying ‘exploiting is bad’ and has several insult like quotes towards the exploiter.

There are lots more I could list but these were some that just popped in my head.

Should you humiliate them publicly? You could, but most simply use throw away accounts. Get banned on one, log into/make another one.

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Why is everybody worrying about anticheats if you can just outsource it to ROBLOX moderation?

…because the chances of an exploiter getting moderated are quite slim? I’ve reported ten aimlockers in Arsenal last week alone, and If any of them actually were punished, I sure wouldn’t know.

But to the point of the post, consider having a public execution for them. Like just have say a monster pop out of the ground, grab the player, and drag them down with them. Any players witnessing the event would immediately know there was a hacker, and the hacker gets humiliated in front of everybody. A win-win.