Should I load and unload maps or should I just use streaming enabled?

Up to this point, I’ve been using streaming enabled since using server storage is really annoying, but now I’m a little concerned. Not only will I run out of space to build stuff but also the game’s memory will continue increasing. It’s not a laggy game since it’s built in the classic Roblox building style


Also, most of the events are either touched events or check for your checkpoints, so scripts probably won’t mess with one another.

If you’re concerned about running out of space and increasing game memory, using streaming enabled can be a good option. Streaming allows the Roblox engine to dynamically load and unload 3D content and related instances in regions of the world, which can improve overall player experience.

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I’m already using streaming, but loading maps would let me overlap them

You can try grouping the maps into models then changing their ModelStreamingMode to make them temporarily overlap

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i meant as in unloading a map for the next map to go where it was but i also realized that streaming will make the game look better by having earlier areas loaded so i’ll probably just keep streaming

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