Up to this point, I’ve been using streaming enabled since using server storage is really annoying, but now I’m a little concerned. Not only will I run out of space to build stuff but also the game’s memory will continue increasing. It’s not a laggy game since it’s built in the classic Roblox building style
If you’re concerned about running out of space and increasing game memory, using streaming enabled can be a good option. Streaming allows the Roblox engine to dynamically load and unload 3D content and related instances in regions of the world, which can improve overall player experience.
i meant as in unloading a map for the next map to go where it was but i also realized that streaming will make the game look better by having earlier areas loaded so i’ll probably just keep streaming
EDIT: ironically in the remake i have decided to disable streaming because honestly it didn’t help much so now i’m manually loading and unloading maps since streaming also breaks client scripts AND unloads parts of the map that i do want the player to see (well of course unless they have their graphics below 4)