i cant change the walkspeed on the server for certain abilities because once the client changes walkspeed, serverside changes will not replicate, this has been extremely annoying. should i make running on the server, or make a local script and use remote events to send signals to change the walkspeed on the client?
if you have anything that needs to detect the player’s walkspeed, yes. if not, its fine. i have a completely client-sided sprint mechanic in my game and it works fine.