Hello Developers! Recently I’ve found out There is a Service Called LogService that can be used to detect printed messages from both the Client and Server by using
local LogService = game:GetService("LogService")
LogService.MessageOut:Connect(function(Message, MessageType)
if Message == "Hello World!" then
wait(3)
print("Goodbye World!")
end
end)
and this brings me to the question Should I replace some Remote Events and Remote Functions with This code since You could detect printed Messages from both the Client and Server?
And is
LogService.MessageOut
reliable enough to be used un replace as one?
Tell me what you think and tell me if this is supposed to be posted in #help-and-feedback:scripting-support just in case I am wrong.