Hi,
I imagine making a currency ingame that actually saves and is exploit free will be a hassle to setup, but I heard that DataStoreV2 does the heavy work load for you. Is this true?
Do you recommend DataStorev2?
Hi,
I imagine making a currency ingame that actually saves and is exploit free will be a hassle to setup, but I heard that DataStoreV2 does the heavy work load for you. Is this true?
Do you recommend DataStorev2?
I believe datastorev2 is outdated, instead you can try things like profile service or suphis data store
This is kind of a weird statement to do as DataStoreService can’t be accessed from the client. So any weird change that could be made to it it’s because you allow it, as either a request or a direct POST to your DataStore.
Coming back to your question though, there’s a lot of DataStore Wrappers out there. You could even create your own, the best I’ve had the opportunity to try out are either:
ProfileService is being used in a lot of experiences within the Platform, and it has been tested countless times.
Lapis on the other hand, is kind of new to Developers, and it’s not yet cataloged as a full-release (<v1.0.0).
DataStoreV2 is outdated, and it lacks some new features that Roblox has been incorporated over the past years. So I’d recommend looking through any of those two, or if you find your fit, even better.
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