Should I use math.sin() here?

Simple use for this, to gradually diffuse speed of the camera’s CFrame in my freelook method, but I don’t know what will best suite my system.

Using Desmos graphing calculator, Here are the graphs.
(red graph uses square root, black graph uses sine)

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another graph, green uses the average of both, red is still the square root but now blue is sinear

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Use whatever looks good to you, which in the case of camera movement, is pretty subjective.