Should I use one RemoteEvent to handle every single player's Weapons?

Right now I am using one RemoteEvent (inside ReplicatedStorage) to handle the attack function of each player. I want to know which is better, having the RemoteEvent directly inside the tool to handle player-by-player or one RemoteEvent to handle all players?

I would personally suggest a singular one, having multiple would just be confusing, although you should probably wait for more input

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