Should I use regular intValues or module scripts to access / update players data

I’m currently making a game that needs to save players data and I just want to know which would be the best way to access players data incase 1 day in the future I might want to gift them “points”. I also just want to make sure the data is as secured as it can be so no progress is lost.

You can use values to keep track of some data, but don’t abuse them. A module will make updating/saving/getting data easier, they’re usually used when there’s a large amount of data to work with.

If you’re worried about losing data progress, you should try using a community-made storing module, such as DataStore2 or ProfileService.

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