Heya there.
I’m working on a wave-based, co-op shooter that takes place around a modernized and reimagined version of Glass Houses. I’m debating whenever or not if I should use ROBLOX assets or Custom-made assets for the weapons both the players and enemies will use as the game is going to be a mixture of both modernized and old roblox-like.
Sorry if this feels lackluster, although I don’t really have much to say beside me debating if I should instead custom model ROBLOX Assets despite not being a good modeler in general.
I’d honestly use a little bit of both, but using ROBLOX assets for more iconic objects (such as a rocket launcher…?) Maybe the more insignificant ones deserve a good remake.
For a game you’re describing, it seems like using the classic assets everybody knows and loves for more popular objects would be a great choice
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Alright so, correct me if I’m wrong but I should use a mixture of both ROBLOX Assets alongside Custom-made ones as well as remodel insignificant/less popular ROBLOX guns, armor, etc. Alright then, thanks!
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