Should i use too much free models on my game even if there isn’t a malicious script inside it?

i have a 2k visits game with alottttt of free models in it, but i don’t know if i should keep a bunch of free models in my game even if they aren’t malicious. plus some member told me that my game started lagging because i used too much free models on it

1 Like

If the models don’t have any virus or any malicious script, I don’t see why you shouldn’t keep the free models.

1 Like

can i see the game link?? I want to see if it’s laggy

Baconville, North Carolina - Roblox here

It’s a very OK/10 And yes it is laggy or it’s just my PC.

i think the game itself is laggy because i used too much free models in it

but the question is should i still keep them in my game

Don’t listen to people who say that all free models are bad. They don’t know what they’re talking about. It’s ok to use free models, as long as there aren’t any malicious scripts.

1 Like

yea but i just need to know if i should use a lot of free models in my game or not if they arent viruses

1 Like

It’s always good to be wary about optimization, if that’s what you’re talking about. If you’re lagging because there’s too many parts or so, you can edit those free models. maybe move some parts around and convert unions to meshes. Maybe even tick on streaming enabled.

1 Like

i already did streamingenabled days ago but ok

how do i convert unions to meshes since idk how to mesh stuff

  1. Select the union in explorer.
  2. Right click and click “Export Selection”. This will save the union as an object file in your computer, so remember the file location.
  3. Insert a MeshPart into workspace.
  4. Go into the MeshPart’s properties and you should see a folder icon next to the MeshId property. Click it and open the object file you saved.
  5. Feel satisfied that you successfully optimized your game.

Unions are laggy and can easily get corrupted. Meshes are superior.

1 Like

could i try testing it with a random free model with a union in it so ill figure out how to convert unions into meshes