Should I use video game music or Roblox's licensed music for my game?

I want to make it so the music is safe for Youtubers and other influencers who may want to play my game if it ever reaches them.

I currently use Roblox’s licensed music, but I think it puts Youtubers at risk of copyright infringement. I don’t know if they will also have the same result for video game music but I’ve seen many YouTubers have them in their videos.

I’m mostly just looking for feedback because I’m not sure which one would particularly be better.

Edit: If anyone has any other ideas I’d be happy to listen.

Many thanks, Pignite772

do you use @Roblox music?

this says “free-to-use audio published by Roblox.”

Yes I use @Roblox music. What concerns me is that when I research some of these songs the original artists may have their own topic channels on Youtube or their own Spotify profile, or more profiles on their music. I know that a topic channel on Youtube means their music is automatically uploaded onto Youtube and that you can get copyrighted for featuring their music on a video.

You can use Roblox music or hire a composer to write music, you could also use strofe.com

Using video game music could result in copyright strikes unfortunately.
The roblox licensed music is music that Roblox has paid for use of, meaning it can be used anywhere on the platform and therefore on any streamings of their platform.

Lets be honest tho, only 1% of robloxs music is actually good.
The rest is just spammed like
“APPLE (C”
“APPLE (B)”
“APPLE STING FUNKY”
“APPLE FUNKY STING”
“APPLE STING”
“APPLE JAZZ”
(also since audios currently dont work in studio I cant show you any examples)