Hello Guys! I wanna ask you all, should I be concerned that if I worked hard on my game which is a job simulation game like “work at a pizza place” for 2 years that my goal is to make my Job Simulation game like cooking in a real-life McDonald’s using touchscreens to drag ingredients but people might play less like 7 players or something regardless of the thumbnail photos?
I’ve been thinking like looking up at the Job Simulation genre games and If my game didn’t get traction, regardless of advertising or anything I do like daily rewards or to make the players engaging, my game will be considered be a failed project as I have been worked for 2 years that I don’t really want to meet the same fate as “Work at a Coffee Shop” game by Mocha Madness which they stop developing because they didn’t gain enough traction regardless of daily rewards or engaging stuff like building inside a house.