Should mesh clothing system be handled locally or on the server?

I am currently working on a mesh clothing system which attaches a part to the character’s body parts. I want some input on how others might handle this, I was thinking of creating a local script which updates player appearances by looping through the player list and changes the player’s clothing based on their data. This seems inefficient and might just be better off equipping all the clothing on the server so that it does not need to be constantly replicated and updated by I want to know what others think.

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Is there a reasonable benefit to handling this on the client?
You probably want other players to see the changes in the outfit as well. So instead of manually “pushing” the changes, you could just handle it on the server from the get go.
Changing the outfit is also not something that happens a million times per second, so it shouldn’t put too much load onto the server.

So in conclusion: I’d just handle it on the server

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