So I was making a Stamina system for my game, and like the title says, I was wondering if I should make my Stamina values an Attribute in the Character’s Humanoid just like the Health values, or if I should make it a child under the NumberValue of the Player in the PlayerService.
I know it might not seem that important but it might help when referencing the stamina values in the future, or running a NumberValue might be faster than an Attribute or vice versa