So if i were to create a weapon and I had multiple people using the same remote every time they used an attack vs having each weapon using their own remote to detect an attack, which one would be better for performance?
I’m trying to prevent a remote from breaking but having each weapon using their own remote could also be bad for performance…
Yeah, having a remote event for each weapon could be quite expensive performance wise and I wouldn’t personally recommend it. It ultimately depends how your script handles networking. For example, if you have a WeaponsService I’d recommend one remote for all weapons (excluding additional actions). However, if you have different scripts and different functionalities for each weapon (which I don’t recommend either), you’re probably better off having multiple remotes.