As a Roblox developer, it is currently too hard to know if my changes have a direct impact on the crash rate of filtered devices.
I want to be able to see the crash rate of devices reported for my game for both the current value, and the old value prior to the last update I made. Currently, these values are reset every time I update the game and I lose that information.
If Roblox is able to address this issue, it would improve my development experience because I would be able to tell if I’m making progress with optimizing my game on the devices it’s currently filtered on.