As a Roblox developer, it is currently too hard to see meshes what my builder is editing in Team Create mode, before moderation. Additionally, even once a mesh is approved, it doesn’t reload in studio.
If Roblox is able to address this issue, it would improve my development experience because we’d be able to quickly iterate on meshes and other assets instead of waiting for moderation to finish.
I just thought of something. Does @Maximum_ADHD’s plugin for decomposition geometry work on the unloaded meshes? If so, I’ll probably use it as a lazy way to see the mesh while I work so I don’t have to constantly restart Studio.
Edit: Yup, this method works as a hacky workaround. Using it.
I’ve had this issue for a while now and it’s also causing the asset manager to not insert my meshes with location. I’m now having to go in to toolbox and manually place everything in to position manually.