the buttons on the top bar
am not a big fan of it, but other than this
HOLY SMOKES 10/10 MENU
general ui im making for my game amateurly made brain game. idk whether the animation is too much but idk
My simple shop popup. Hoping to remake this with viewport frames… When I’ll figure out how to make them properly Also, need a better way to display tabs, because some people miss them.
Looks better. Using the same font and fixing the padding/UI element positions so they’re aligned perfectly would make it better. Also, you can add UI corners and set the CornerRadius to (0.5, 0), (0.25, 0), etc. Here’s an example. (material design 3 style btw)
Looks really good, what are you making I feel I might play it when it’s done
level menu
settings
shop
party system (more screens here) and leaderboard
The NPC dialogue will I make better
- Good
- Bad
- Can be improved if you click this pls tell me what can be improved
0 voters
for viewport frames Place a camera in the viewport then the model you will use then place a model in it and set position to 0.0.0 from here sall you can see the model and move it to a good position
It would be nice to have a consistent font size. Also, some of the designs seemed a little too redundant… (decorations in the lower right corner of the window,The scoreboard is slanted down to the left, etc.)
The decorations in the left corner are the buttons for the shop and the settings and right by the leaderboard can some buttons too
How can I make that
The shop really differs from the other ui amd the marquis looks stretched.
The text size can be kept constant by using Offset size and specifying TextSize. If line breaks are required, AutomaticSizeY or similar may be used.
nyoom cool rpg ability ui
- veri good
- terrible
0 voters
So you upgraded now to “Rubik”?
For the most part yes, good catch
animations should add a lot and will make it look way better
I get that a lot. I’ll do it once I finish reworking the UI codebase.
The outline icons and symbols are very beautiful and attractive and match the your design. I think using a parallax effect for the scrolling animation of the background layer and the UI layer would improve the immersive experience even more!
ps: I just noticed that the back button is placed on the top right side. This may cause accessibility issues, as it goes against the general convention of placing the back button on the top left side.
I’ll take a crack at the parallax effect too when I get the chance.
I’ll probably leave the back button as is though.
I’d argue it’d be more problematic putting it at the top-left, since it means it’ll be very close to the Roblox menu button.
It’ll also look odd to put the skill tree icons at the right too.