I made these UI designs, which they are one of my first UI designs to make in figma.
I made these UI designs, which they are one of my first UI designs to make in figma.
Style: ROBLOX design language (2010-2013, with elements of 2014-2018), Metro/MDL
Programme used to create your UI: ROBLOX Studio
Pictures:
Design of shop menu (it will sell not only crates):
In-game
Load creation menu
Community creation browser
Selected community creation menu
Update log menu
Controls menu
Settings menu
I’ve played this one quite a few times. Good job!
My suggestion would be to increase some of the padding here and there, and the height of the topbars by a little bit for some even spacing beneath the text.
Also, see if removing the inset on the scrollbar and trying out some sort of layered visual would work out. You could also try what Pet Simulator X does and center the scroll bar on the edge of the frame.
I’m not going to compromise my UI to fit Roblox’s new stupid UI that fits no purpose.
First of all, why are you trying to copy Roblox’s login UI completely? Are you a scammer or something?
would people really be dense enough to try login to a login page within a game, even considering the differences it has to the actual screen.
My word will probably have zero meaning to you but I advise you give this little war between you two or generally anyone who faced your hostility a rest, many other people had made a recreation of Roblox ui and having a pointless back and forth especially on the devforum is going to take you nowhere.
you’re moving it down like 10 or so pixels
it’s not that deep
You can disable this currently,
Go to beta features and unselect the feature.
It’s called “Updated Roblox Controls”
This looks like from another game.
Thanks for the feedback! It’s rare to get any kind of good feedback from this game.
I’ll definitely see if I can refine the padding and proportions at some point!
Pretty simple shop GUI:
Rebirth GUI (it will be a scrolling frame in-game, these are just screenshots from Figma)
Another GUI from the same game, again it would be a scrollingframe once implemented.
You should be finding ways to be flexible with potential forceful changes.