Just a tip: You can use UICorner instead of roundifier, it’s way easier.
About the UI, though, it isn’t nothing big or special, just your typical menu GUI. Not to say you didn’t put work into it, of course! You could maybe add some details to it depending on the experience you’re making, too.
There’s no way that’s roblox. Send me proof lol.
Whoa. That is definitely something! Great job.
coming together nicely. didn’t record it, but related searches are functional too
That is definitely roblox. The text shadow is just a technique I use and I use viewport frames for the cars.
That’s insane! Good job . How long did this take you?
I improved on it over time so I don’t really know
Here are some old & unscripted UIs I used to experiment with:
(disclaimer: all text for placeholding purposes only)
I doubt they’ll meet the quality standards I’ve set for myself today, but the UI prototypes are still close to fitting the general style of my projects.
epic! looks really good, especially with the avatar icon bar
i like the roblox menu concept! very clever and better than what i can do
Very clever. I know I should be replying to several posts in one post, but im just finding new stuff lol
That’s defenitely roblox, if you use viewports they’re pretty low quality and you can see it on the outlines of the car.
Also, the screenshot he provided, is a roblox screenshot. He probably just cropped it out.
Also, you can see the Gotham Font, which most games other than roblox don’t use.
Style: Material
Made in: Figma
Admin Panel:
roblox compression ruins it a bit when testing in game
I have recently edited the font and I’m trying to remove myself from viewport frames by screenshotting cars with really detailed skyboxes and removing the background